How can schools be more similar to games in terms of engagement, motivation, and learning achievement? One way to achieve this is through gamification, i.e. the applying of game-like elements in non-game contexts. Making schools akin to games will provide teachers with tools to improve their lessons, and involve and motivate their students. The aim of this work is to acquaint readers with the basics of gamification and provide an example that may serve as a model to find new ideas to apply in any classroom.
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